S.H.MonsterArts
Nargacuga Part 2

The fearsome Monster Nargacuga from the “Monster Hunter” game series is joining S.H.MonsterArts!

In the previous article, we discussed how faithfully the S.H.MonsterArts Nargacuga replicates the appearance of the creature in Monster Hunter World: Iceborne. This time, we’ll use an actual prototype to explore that quality in more detail, part by part!

The Nargacuga is feared as a particularly ferocious monster that mainly dwells in the Ancient Forest. It intimidates prey with a display of its sharp teeth, claws, and crimson eyes before leaping in for an attack.
The S.H.MonsterArts Nargacuga was created in close participation with the art director for Monster Hunter World: Iceborne Kaname Fujioka. Thanks to his help, the fearsome monster was translated from the screen into a three-dimensional, highly posable action figure!

First, let’s examine the head.

Note the detail of the eyes, mouth, and nose. If you peer inside those jaws you’ll see individual teeth. The upper and lower fangs, used to crush prey, are rendered in sharp detail. And the eyes gleam a dramatic crimson.

Next let’s look at the body.

The skin is molded with an accurate texture, depicting countless scales and dark fur. Although it is a Flying Wyvern, its powerful body makes it a ferocious stalker of prey on the ground as well.

One of the great things about this action figure is it gives you a chance to examine areas not clearly visible on-screen in the game, like the belly, where exposed scales and skin can be seen. Note the subtle use of glossy coloring to highlight the hardness of the monster’s skin.

The back is sculpted in accurate detail as well, with ruffled fur and realistic-looking muscle and bone structure.

Next: the wings. They’re huge and feature accurate muscular detail. The thick armored hide is sculpted to replicate the overlapping scales and the trailing-edge spines, normally kept retracted, are sculpted in individual detail.

The knife-like wing edges used to attack hunters are sculpted with appropriately sharp-looking detail; note how the edge gradually tapers into a blade-like form.

The wings themselves are finished with reddish gradations, just as seen on screen by legions of players.

A look at those fierce-looking talons at wing’s edge.

The tail is accurately rendered with the same length as seen onscreen. Articulated in five places, it can be posed however you like. (We’ll be getting into that more next time.) The tip is sculpted with sharp quills, in keeping with the real thing from the game!

In the next installment, we will take a closer look at the posability of the S.H.MonsterArts Nargacuga figure.

※Pictures shown are of a prototype. Actual product may vary.

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